Fans of Alastair Reynolds Revelation Space series and his other vastly atmospheric space operas are in for a bit of a surprise in his latest novel, which owes more to China Mieville’s Bas-Lag books and Jack Vance’s Dying Earth stories than to the Clarke/Asimov tradition.
That doesn’t mean it’s bad, though — far from it! While the lingering disappointment that there will be no hyperspace chase scenes or stars being sung apart via mind-bogglingly ancient and malign intelligences never wholly leaves the die-hard Reynolds fan reading this book, if that reader is also a fan of steampunk, as I am, there will still be much to enjoy in the story of Quillion, a fallen “angel”, and his perilous journey across a barely-recognizable planet Earth in the extremely distant future.
Reynolds has long been classed in with China Mieville and others as part of science fiction’s “New Weird” movement, largely, I think, due to his taste for the baroque and the grotesque he shares with Mieville (the Melding Plague that forms — or deforms — so much of the Revelation Space universe still creeps and grosses me out). With Terminal World he draws much closer to Mieville, especially to the Mieville of The Scar, most of which takes place on a floating city of hundreds of ships and boats lashed together to sail the oceans of Bas-Lag. Reynolds’ counterpart is Swarm, the airship-based breakway military arm of Earth’s last city, Spearpoint. That’s right: a flying city composed of hundreds of airships (not blimps, as we’re disdainfully reminded several times by Swarm’s residents). I defy any steampunk fan not to swoon at the thought.
Quillion’s world has been the victim of a mysterious calamity, to create which Reynolds has taken the notion of a holographic universe and run with it to strange places. The planet is now riddled with zones of differing “resolution,” which only allow certain levels of technology to work. Spearpoint is the nexus of this crisis and as travelers descend its downward spiral they proceed from “Circuit City” (which seems to enjoy our own present level of development at least) to “Neon Heights” (which seems to be in the 1940s or 1950s) down to “Steamtown” (!) and even to the point of “Horsetown” where nothing more complex and sophisticated than animal muscle seems to work. How this state of affairs has come to be is never fully explained but it has something to do with Spearpoint’s original function as something radically different from just a corkscrewing platform on which to build a city. We learn only a little of this original function as it is lost, all but ancient history, close to completely forgotten.
If I give the impression that the world steals the thunder of the story and characters, that’s largely the case, but that’s not to say that there are not some compelling individuals populating the story. Curtana, female airship captain, can swash the buckler with any maritime hero of yore; Meroka, Quillion’s guide out of Spearpoint, is tough and complex, as is Quillion himself in a different way. While he is out of his depth for most of the story, and often kind of helpless, he is sympathetic rather than annoying, and more than earns his keep before the tale is told.
I like to see Reynolds stretching beyond the space opera-or sci-fi/noir genres he’s been comfortably writing in so far, and really wondering if there’s anything he can’t do. Do recommend