Another paradox. — 5 years ago
Much like Animal Crossing, Nintendogs is one of those paradoxical games that are totally worth playing, yet because it’s based on real-time and repetitive tasks that never end it gets old fast. Seriously, that describes the game in a nutshell right there.
While the first few hours spent with your Tamagotchi-like puppy are fun – what with learning new tricks, competing in various competitions and such – it soon grows tiring. Personally I would’ve liked it if there was a little more to do than going for walks and doing the same damn thing every day. Couldn’t Nintendo have added a little more variety to an otherwise mundane “everyday” life?
The worst part of the game is the fact that it runs on real-time, and you literally have to feed and walk your puppy/puppies at least two or three times a day. And after awhile, when your puppy’s stamina starts to grow, the walks will become insanely long. It’s not like you have much to do on the walks either, unless your puppy stops to take a poop (in which case you need to clean up after it) or stops to treat itself to some delicious garbage (they never seem to get smart enough to avoid it).
In fact… I’m starting to wonder why I even marked this as “worth consuming” in the first place. Ah well, to each their own!















